During Diablo IV’s Early Access period, however, players realised the party leader could abandon the group and restart a dungeon immediately while the rest rejoined, saving precious time. Normally, it takes a few minutes for them to “cool down” before players can reset them and begin again. ![]() ![]() Hanaf in particular leaned on a small exploit for rapidly completing dungeons. Read More: 29 Diablo IV Tips That Will Make You A Better Player While some players did so entirely on their own, others banded together in co-op mode where XP could be farmed more efficiently thanks to things like bonuses for playing as part of a group. Instead of going out in a blaze of glory, Hanaf’s Barbarian essentially died by slipping on the live service multiplayer equivalent of a banana peel.īlizzard’s hardcore mode race saw some of the biggest Diablo fans compete to grind the new game as quickly and as safely as possible. Most hardcore mode characters die eventually, but usually in boss fights, nightmare dungeons, or other challenging late-game activities. It was a brutal and unworthy death for the character who Hanaf had poured 86 hours into over the course of Diablo IV’s first week. That’s because Diablo IV’s hardcore mode treats disconnects like death in order to discourage players from trying to pull the plug in a losing battle to avoid losing a character. “Hello…are you kidding me?” As previously spotted by PCGamesN, the always-online game had disconnected from Blizzard’s servers, killing the level 100 Barbarian in the process. If we are to proceed with any report that may result in a conviction (as opposed to a points adjustment) we will ALWAYS give the accused player an opportunity to explain themselves and post the allegation both in here and in the Revora Fair Play Reports Forum.“No…” Hanaf said during a recent livestream, his voice filled with dread as the game became frozen on his screen. If you wish to allege that a disconnect or desync was intentional you must provide a screenshot of the chat showing clearly what was said. That is a change of policy which brings the policy in Kane's Wrath in line with the long standing policy in Tiberium Wars.Īs before, we will require a screen shot of the disconnect screen in any disconnect allegation. It is very much in the interests of a player that becomes disconnected or out of sync while in a losing position to offer a free win.įor the avoidance of doubt, we will not normally proceed with Disconnect and Desync reports from unranked games. If we have to keep doing that in respect of the same player (short of the conduct becoming habitual) the penalty is likely to ramp up. We will probably also penalise the players that benefited from the fault for putting us to the trouble of making the adjustment when the matter could have been resolved by a free win. ![]() If they do not attempt to do that, we will make a ladder points adjustment for them and, most likely, we will estimate the number of points at stake generously in favour of the aggrieved players. However, we do expect, out of good sportsmanship, players that become disconnected or are involved in a desync when in a losing position in a ranked game to offer their opponents a free win. Only if the conduct becomes habitual (in the absence of other evidence of intention) will we consider convicting a player, in which case there is likely to be some enforcement action against them and a suspension (or worse) from Gamereplays. We all become disconnected at the wrong moment from time to time. ![]() Being in a losing position at the time that the game ended is not evidence that the disconnect or desync was caused intentionally. We will no longer be treating disconnects and desyncs as disciplinary offences in Kane's Wrath unless there is evidence that the disconnect or desync was caused intentionally. Disconnect and Desync Policy in Kane's Wrath
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |